| Revision 252,
1.1 KB
checked in by shiml, 19 months ago
(diff) |
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space invaders with ueberwachung. german umlaut ü.
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| 1 | Jim Brooks |
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| 2 | http://www.jimbrooks.org |
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| 3 | 2004/08 |
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| 4 | Notes about Python implementation of Space Invaders. |
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| 5 | |
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| 6 | - Developed using Python 2.3.4, PyGame, SDL. |
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| 7 | |
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| 8 | - As a testament to how Python can speed software development |
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| 9 | and how easy PyGame is to use, this program was up-and-running |
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| 10 | in only 2 days starting from scratch. |
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| 11 | |
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| 12 | - Animation is driven by a timer and based on a list of objects |
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| 13 | (player, aliens, missiles). |
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| 14 | |
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| 15 | - Aliens are divided into "columns". |
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| 16 | Only the alien at the bottom of column can fire. |
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| 17 | |
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| 18 | - Alien and missile objects will temporarily become invalid |
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| 19 | (.valid = False) and will be perodically pruned. |
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| 20 | The player object stays valid. |
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| 21 | Invalid objects should be excluded from rendering and |
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| 22 | collision detection. |
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| 23 | |
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| 24 | - An sprite object's .hit is decremented every tick. |
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| 25 | When an object is struck, .hit is assigned a value > 0. |
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| 26 | The object becomes dead at the moment .hit transitions from 0 to 1. |
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| 27 | |
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| 28 | - The first for event line works OK on Mandrake 8.1, |
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| 29 | but timer events simply stop after about 2 seconds on Redhat 8. |
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| 30 | #for event in pygame.event.get(): |
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| 31 | for event in [ pygame.event.wait() ]: |
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